Teaching Media Training: 3 Important Things When Designing a Prototype
Anggayudha Ananda Rasa, or familiarly called Aye, Teacher Learning Foundation trainers returned to be speakers in learning sessions regarding teaching media. This session was held on Monday (9/9) online via Zoom and followed 800 participants in the “Financially Smart Creative Teacher” bootcamp scholarship program. After explaining the design thinking process for creating teaching media at the previous meeting, This time Aye explains in more depth the steps for designing a prototype. A teaching media prototype is an initial model of a teaching media that is created to be tested before there is a final version. Prototypes are generally made to test the functions or features of teaching media so that if there are things that are not suitable, can still be repaired. “There are three important things to pay attention to when designing a prototype, namely determining goals, determine how to get the data, and determine how to conclude the prototype results,” explained Aye. Read too: Making Meaningful Teaching Media Can Use Artificial Intelligence First, after determining the goal, teachers or instructional media makers need to explain what the indicators are of achieving these goals. “Nah, Here we also need to have a hypothesis or temporary guess,” explained Aye. “A good hypothesis is a hypothesis that can be tested, appropriate, and specific. For example, not 'I believe that students will like this water cycle board game', but rather 'I believe more than 50% Students will love this game because the easy way to play helps them learn the water cycle material.', it's clearer and makes it easier for us to create indicators, right??,” Aye continued. He also confirmed, Don't get caught up in forming difficult hypotheses, but rather focuses on the purpose of creating teaching media. If the goal is that students understand the material, then make sure from the hypothesis to the conclusion it is in that direction. Also read: Guru Belajar Foundation Launches Financial Smart Program Then to collect data, Aye gave an example from his experience. Data can be collected from surveys of students, direct observation when students use teaching media, provide assessments to students, to reflection. Then the teaching media developer can conclude the results of the prototype, anything that needs to be improved or is already good. "On the way to make teaching media, in this case the prototype, You need to keep remembering that good teaching media is not physically good, but which is useful for students, aimed at students. So the basic question is whether the teaching media is appropriate to students' learning needs?,” closed Aye. (Yosi)
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